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<body onload=
"Setup();&gt; &lt;h1&gt;Asset Details for Node XX&lt;/h1&gt; &lt;br/&gt; &lt;form name="
 action="/change.aspx?action=update">
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<form id="Form1" name="mainDummy" runat="server" action=
"javascript:void(0);">Asset Name:<input type="text" name=
"assetName" size="30">Asset Type:<select id="AssetTypeSel"
onchange=
"showonlyone(this.options[this.selectedIndex].value, 'assettype')"><a
 href="javascript:void(0);" onclick='saveChanges()'>Save
changes</a> <br>
<br>
 

<div name="assettypeDiv" id="slanimation" class="hidden"><br>
 

<h2>Animation options:</h2>

<br>
 

<p>Use Canned SL Animations<input type="radio" value="canned" name=
"atc" onclick="showonlyone(this.value, 'animType')">or Use VERSE
Custom Animations<input type="radio" value="custom" name="atc"
onclick="showonlyone(this.value, 'animType')"><br>
</p>

<div name="animTypeDiv" id="canned" class="hidden">Built-in Second
Life Animations: <select name="isla">
<option value="express_afraid">express_afraid</option>
<option value="aim_l_bow">aim_l_bow</option>
<option value="aim_r_bazooka">aim_r_bazooka</option>
<option value="aim_r_handgun">aim_r_handgun</option>
<option value="aim_r_rifle">aim_r_rifle</option>
<option value="angry_fingerwag">angry_fingerwag</option>
<option value="angry_tantrum">angry_tantrum</option>
<option value="away">away</option>
<option value="backflip">backflip</option>
<option value="blowkiss">blowkiss</option>
<option value="bow">bow</option>
<option value="brush">brush</option>
<option value="busy">busy</option>
<option value="clap">clap</option>
<option value="courtbow">courtbow</option>
<option value="crouch">crouch</option>
<option value="crouchwalk">crouchwalk</option>
<option value="dance1">dance1</option>
<option value="dance2">dance2</option>
<option value="dance3">dance3</option>
<option value="dance4">dance4</option>
<option value="dance5">dance5</option>
<option value="dance6">dance6</option>
<option value="dance7">dance7</option>
<option value="dance8">dance8</option>
<option value="dead">dead</option>
<option value="drink">drink</option>
<option value="express_afraid_emote">express_afraid_emote</option>
<option value="express_anger">express_anger</option>
<option value="express_anger_emote">express_anger_emote</option>
<option value="express_bored">express_bored</option>
<option value="express_bored_emote">express_bored_emote</option>
<option value="express_cry">express_cry</option>
<option value="express_cry_emote">express_cry_emote</option>
<option value="express_disdain">express_disdain</option>
<option value="express_embarrased">express_embarrased</option>
<option value="express_embarrassed_emote">
express_embarrassed_emote</option>
<option value="express_frown">express_frown</option>
<option value="express_kiss">express_kiss</option>
<option value="express_laugh">express_laugh</option>
<option value="express_laugh_emote">express_laugh_emote</option>
<option value="express_open_mouth">express_open_mouth</option>
<option value="express_repulsed">express_repulsed</option>
<option value="express_repulsed_emote">
express_repulsed_emote</option>
<option value="express_sad">express_sad</option>
<option value="express_sad_emote">express_sad_emote</option>
<option value="express_shrug">express_shrug</option>
<option value="express_shrug_emote">express_shrug_emote</option>
<option value="express_smile">express_smile</option>
<option value="express_surprise">express_surprise</option>
<option value="express_surprise_emote">
express_surprise_emote</option>
<option value="express_tongue_out">express_tongue_out</option>
<option value="express_toothsmile">express_toothsmile</option>
<option value="express_wink">express_wink</option>
<option value="express_wink_emote">express_wink_emote</option>
<option value="express_worry">express_worry</option>
<option value="express_worry_emote">express_worry_emote</option>
<option value="falldown">falldown</option>
<option value="female_walk">female_walk</option>
<option value="fist_pump">fist_pump</option>
<option value="fly">fly</option>
<option value="flyslow">flyslow</option>
<option value="hello">hello</option>
<option value="hold_l_bow">hold_l_bow</option>
<option value="hold_r_bazooka">hold_r_bazooka</option>
<option value="hold_r_handgun">hold_r_handgun</option>
<option value="hold_r_rifle">hold_r_rifle</option>
<option value="hold_throw_r">hold_throw_r</option>
<option value="hover">hover</option>
<option value="hover_down">hover_down</option>
<option value="hover_up">hover_up</option>
<option value="impatient">impatient</option>
<option value="jump">jump</option>
<option value="jumpforjoy">jumpforjoy</option>
<option value="kick_roundhouse_r">kick_roundhouse_r</option>
<option value="kissmybutt">kissmybutt</option>
<option value="land">land</option>
<option value="laugh_short">laugh_short</option>
<option value="motorcycle_sit">motorcycle_sit</option>
<option value="musclebeach">musclebeach</option>
<option value="no_head">no_head</option>
<option value="no_unhappy">no_unhappy</option>
<option value="nyanya">nyanya</option>
<option value="peace">peace</option>
<option value="point_me">point_me</option>
<option value="point_you">point_you</option>
<option value="prejump">prejump</option>
<option value="punch_l">punch_l</option>
<option value="punch_onetwo">punch_onetwo</option>
<option value="punch_r">punch_r</option>
<option value="rps_countdown">rps_countdown</option>
<option value="rps_paper">rps_paper</option>
<option value="rps_rock">rps_rock</option>
<option value="rps_scissors">rps_scissors</option>
<option value="run">run</option>
<option value="salute">salute</option>
<option value="shoot_l_bow">shoot_l_bow</option>
<option value="shout">shout</option>
<option value="sit">sit</option>
<option value="sit_female">sit_female</option>
<option value="sit_generic">sit_generic</option>
<option value="sit_ground">sit_ground</option>
<option value="sit_ground_constrained">
sit_ground_constrained</option>
<option value="sit_to_stand">sit_to_stand</option>
<option value="sleep">sleep</option>
<option value="smoke_idle">smoke_idle</option>
<option value="smoke_inhale">smoke_inhale</option>
<option value="smoke_throw_down">smoke_throw_down</option>
<option value="snapshot">snapshot</option>
<option value="soft_land">soft_land</option>
<option value="stand">stand</option>
<option value="stand_1">stand_1</option>
<option value="stand_2">stand_2</option>
<option value="stand_3">stand_3</option>
<option value="stand_4">stand_4</option>
<option value="standup">standup</option>
<option value="stretch">stretch</option>
<option value="stride">stride</option>
<option value="surf">surf</option>
<option value="sword_strike_r">sword_strike_r</option>
<option value="talk">talk</option>
<option value="throw_r">throw_r</option>
<option value="tryon_shirt">tryon_shirt</option>
<option value="turn_180">turn_180</option>
<option value="turnback_180">turnback_180</option>
<option value="turnleft">turnleft</option>
<option value="turnright">turnright</option>
<option value="type">type</option>
<option value="walk">walk</option>
<option value="whisper">whisper</option>
<option value="whistle">whistle</option>
<option value="wink_hollywood">wink_hollywood</option>
<option value="yes_happy">yes_happy</option>
<option value="yes_head">yes_head</option>
<option value="yoga_float">yoga_float</option>
</select></div>

<div name="animTypeDiv" id="custom" class="hidden">custom
Animations: <select id="SLAnimationSel"></div>

<p>Duration:<input name="al" size="3" value="1" type="text"><i>(in
seconds)</i></p>

<p>Should it loop?<input name="ail" type="checkbox" value=
"true">How many times?<input name="alc" size="2" value="1" type=
"text"></p>
</div>

<div name="assettypeDiv" id="slbodypart" class="hidden"><br>
 

<h2>Bodypart options:</h2>

<br>
 

<p>Type: <select name="bpt">
<option value="Skin">Skin</option>
<option value="Shape">Shape</option>
<option value="Eyes">Eyes</option>
<option value="Hair">Hair</option>
</select></p>

<p>Name: <select id="SLBodypartSel"></p>
</div>

<div name="assettypeDiv" id="slchat" class="hidden"><br>
 

<h2>Chat options:</h2>

<br>
 

<p>Chats, messages and commands can be sent on the following
channels: <select name="cc" onchange=
"showonlyone(this.options[this.selectedIndex].text, 'channelType')">
<option value="0">Public</option>
<option value="9993">Horizons_Holodeck-viewer_area_edition</option>
<option value="-8787">Registration_Booth</option>
<option value="687686">Main_Parcel_Game Controller</option>
<option value="-63342">Controller_Media_Relay</option>
<option value="687687">NOSM_Bracelet_Multicast</option>
<option value="">Other</option>
</select><br>
</p>

<div name="channelTypeDiv" id="Other" class="hidden">
<p>Channel:<input name="chatChannelValue" size="12" type=
"text"></p>

<p>Message to be chatted :<input name="chatChannelMsg" type="text"
size="50"><br>
</p>
</div>

<div name="channelTypeDiv" id="Public">Message to be chatted on
public channel (channel '0') :<input name="chatValue0" size="50"
type="text"></div>

<div name="channelTypeDiv" id="Registration_Booth" class="hidden">
API Command for NOSM Registration Booth:<input name=
"chatValue-8787" size="50" type="text"></div>

<div name="channelTypeDiv" id="NOSM_Bracelet_Multicast" class=
"hidden">API Command for all NOSM Staff &amp; Bracelets in
range:<input name="chatValue687687" size="50" type="text"></div>

<div name="channelTypeDiv" id="Controller_Media_Relay" class=
"hidden">Parcel URL:<input name="chatValue-63342" size="50" type=
"text" return=""></div>

<div name="channelTypeDiv" id=
"Horizons_Holodeck-viewer_area_edition" class="hidden">Holodeck
commands: <select name="Holodeck_chat_cmds" onchange=
"showonlyone(this.options[this.selectedIndex].value.replace(/\s+/g,'').substring(0,4), 'HH_sname')">
<option value="list scenes">Lists available scenes.</option>
<option value="clear">Clears the current scene.</option>
<option value="end scene">Cleaas the named scene</option>
<option value="run scene">Runs the scene specified.</option>
<option value="list shells">Lists available shells</option>
<option value="run shell">Loads the shell specified.</option>
<option value="end shell">Clears the current shell.</option>
<option value="list staff">Lists authorized staff (set in your
notecard)</option>
<option value="list guests">Lists authorized guests (set in your
notecard)</option>
<option value="hide">Makes the rezer invisible.</option>
<option value="hide shell">Makes the shell invisible.</option>
<option value="hide floor">Makes the shell floor invisible (in
supported shells.)</option>
<option value="show">Makes the rezzer visible.</option>
<option value="show shell">Makes the shell invisible.</option>
<option value="show floor">Makes the shell floor visible (in
supported shells.)</option>
<option value="exit">Rez a holodeck arch for easy access to the
control panel.</option>
</select></div>

<div name="HH_snameDiv" id="runs" class="hidden"><br>
 

<p>Scene/Shell to run: <select name="sname">
<option value=""></option>
</select></p>
</div>

<div name="HH_snameDiv" id="ends" class="hidden">Scene/Shell to
clear: <select name="sename">
<option value=""></option>
</select></div>

<div name="channelTypeDiv" id="Main_Parcel_Game Controller" class=
"hidden">Controller Commands: <select name="controller_cmds">
<option value="start">Start the Labyrinth</option>
<option value="reset">Reset the Controller</option>
<option value="options">Show Options on viewer</option>
<option value="option">Select Corresponding Option</option>
<option value="text">Show VPD text on viewer</option>
<option value="media">Show Any VPDMedia/Image (if more than one,
display a list</option>
<option value="back">Use Back Button (if supported)</option>
<option value="menu">Show Main Menu (supported?)</option>
<option value="help">Show Help Text</option>
<option value="hardreset">Reset scripts for controller (if
crashes)</option>
</select></div>

<br>
 

<p>Loudness/Range:<br>
 whisper:<input name="csm" value="whisper" type="radio"><i>(can
only be heard within 10 meters of the speaker)</i><br>
 say it normally:<input name="csm" value="say" type="radio"><i>(can
only be heard within 20 meters of the speaker)</i><br>
 shout it:<input name="csm" value="shout" type="radio"><i>(can only
be heard within 100 meters of the speaker)</i><br>
 region-wide:<input name="csm" value="region" type="radio"><i>(can
be heard within the entire region)</i><br>
</p>
</div>

<div name="assettypeDiv" id="slhud" class="hidden"><br>
 

<h2>Heads-Up Display (HUD) options:</h2>

<br>
 

<p>Name: <select id="SLHudSel"></p>

<p>Give to Inventory<input name="hioc" type="radio" onclick=
"showonlyone(this.value, 'animType')" value="canned">or Rez the
Object<input name="hioc" type="radio" onclick=
"showonlyone(this.value, 'animType')" value="custom"></p>

<p>The new object should appear<input name="hm" id="meters" size=
"3" value=".5" type="text">meters <select name="hw">
<option value="above">above</option>
<option value="below">below</option>
<option value="left">left</option>
<option value="right">right</option>
<option value="infront">in front of</option>
<option value="behind">behind</option>
</select> the player.<br>
</p>

<p>Prompt user to attach this HUD?</p>

<p>Where: <select name="hap">
<option value="ATTACH_HUD_CENTER_1">Centre</option>
<option value="ATTACH_HUD_TOP_RIGHT">Right</option>
<option value="ATTACH_HUD_TOP_CENTER">Top Centre</option>
<option value="ATTACH_HUD_TOP_LEFT">Top Left</option>
<option value="ATTACH_HUD_CENTER_2">Centre</option>
<option value="ATTACH_HUD_BOTTOM_LEFT">Bottom Left</option>
<option value="ATTACH_HUD_BOTTOM">Bottom</option>
<option value="ATTACH_HUD_BOTTOM_RIGHT">Bottom Right</option>
</select></p>
</div>

<div name="assettypeDiv" id="slim" class="hidden"><br>
 

<h2>Instant Message (IM) options:</h2>

<br>
 

<p>Player Name:<input name="imv" size="50" value="" type=
"text"></p>
</div>

<div name="assettypeDiv" id="slinnergame" class="hidden"><br>
 

<h2>Inner Game options:</h2>

<br>
 

<p>Game URL:<input name="igu" size="50" value="http://" type=
"text"></p>
</div>

<div name="assettypeDiv" id="sllandmark" class="hidden"><br>
 

<h2>Landmark options:</h2>

<br>
 

<p><select id="SLLandmarkSel"><br>
</p>
</div>

<div name="assettypeDiv" id="slmove" class="hidden"><br>
 

<h2>Move options:</h2>

<br>
 

<p><select name="mt">
<option value="vector">Vector</option>
<option value="object">Object</option>
<option value="Person">Person</option>
</select></p>

<p>Value:<input name="mv" size="40" value="" type="text"></p>
</div>

<div name="assettypeDiv" id="slnotecard" class="hidden"><br>
 

<h2>Notecard options:</h2>

<br>
 

<p><select id="SLNotecardSel"></p>
</div>

<div name="assettypeDiv" id="slobject" class="hidden"><br>
 

<h2>POSLO (plain old SL object) options:</h2>

<br>
 

<p>Give to Inventory<input name="oioc" type="radio" onclick=
"showonlyone(this.value, 'animType')" value="canned">or Rez the
Object<input name="oioc" type="radio" onclick=
"showonlyone(this.value, 'animType')" value="custom"><br>
 The new object should appear<input name="om" size="3" value=".5"
type="text">meters <select name="ow">
<option value="above">above</option>
<option value="below">below</option>
<option value="left">left</option>
<option value="right">right</option>
<option value="infront">in front of</option>
<option value="behind">behind</option>
</select> the player.</p>

<p>VERSE/PIVOTE Objects:</p>

<p>MVP Paramedic Equipment Box 1.12 <select name="omvp">
<option value="MVP Bandage">Bandage</option>
<option value="MVP Blanket">Blanket</option>
<option value="MVP Blood Glucose Machine">Blood Glucose
Machine</option>
<option value="MVP Blood Pressure Cuff">Blood Pressure
Cuff</option>
<option value="MVP Box Splint">Box Splint</option>
<option value="MVP Burns Dressing">Burns Dressing</option>
<option value="MVP Carry Chair">Carry Chair</option>
<option value="MVP Cervical Collar">Cervical Collar</option>
<option value="MVP Chest Needle 1.0.2">Chest Needle</option>
<option value="MVP ECG 1.0.2">ECG</option>
<option value="MVP ET Airway">ET Airway</option>
<option value="MVP Handheld Radio 1.0.2">Handheld Radio</option>
<option value="MVP IM Hypodermic 1.0.2">IM Hypodermic</option>
<option value="MVP IV Cannular">IV Cannular</option>
<option value="MVP LMA Airway 1.0.6">LMA Airway</option>
<option value="MVP Nasal Cannula 1.0.2">Nasal Cannula</option>
<option value="MVP Nebuliser Mask 1.0.2">Nebuliser Mask</option>
<option value="MVP NP Airway 1.0.2">NP Airway</option>
<option value="MVP OP Airway 1.0.2">OP Airway</option>
<option value="MVP Orthopedic Stretcher 1.0.2">Orthopedic
Stretcher</option>
<option value="MVP Oxygen Mask 1.0.2">Oxygen Mask</option>
<option value="MVP Peak Flow">Peak Flow</option>
<option value="MVP Pill Bottle">Pill Bottle</option>
<option value="MVP Pulse Oximeter 1.0.2">Pulse Oximeter</option>
<option value="MVP Rectal Diazepam Tube 1.0.2">Rectal Diazepam
Tube</option>
<option value="MVP Rescue Board 1.0.2">Rescue Board</option>
<option value="MVP Shears 1.0.2">Shears</option>
<option value="MVP Suction Unit 1.0.6">Suction Unit</option>
<option value="MVP Traction Splint 1.0.2">Traction Splint</option>
<option value="MVP Trolley Bed 1.0.3">Trolley Bed</option>
<option value="MVP Tympanic Thermometer 1.0.2">Tympanic
Thermometer</option>
</select><br>
 Other objects<select id="SLObjectSel"></p>

<p>Prompt user to attach this object?</p>

<p>Where: <select name="oap">
<option value="ATTACH_CHEST">chest</option>
<option value="ATTACH_HEAD">head</option>
<option value="ATTACH_LSHOULDER">left shoulder</option>
<option value="ATTACH_RSHOULDER">right shoulder</option>
<option value="ATTACH_LHAND">left hand</option>
<option value="ATTACH_RHAND">right hand</option>
<option value="ATTACH_LFOOT">left foot</option>
<option value="ATTACH_RFOOT">right foot</option>
<option value="ATTACH_BACK ">back</option>
<option value="ATTACH_PELVIS">pelvis</option>
<option value="ATTACH_MOUTH">mouth</option>
<option value="ATTACH_CHIN">chin</option>
<option value="ATTACH_LEAR">left ear</option>
<option value="ATTACH_REAR">right ear</option>
<option value="ATTACH_LEYE">left eye</option>
<option value="ATTACH_REYE">right eye</option>
<option value="ATTACH_NOSE">nose</option>
<option value="ATTACH_RUARM">right upper arm</option>
<option value="ATTACH_RLARM">right lower arm</option>
<option value="ATTACH_LUARM">left upper arm</option>
<option value="ATTACH_LLARM">left lower arm</option>
<option value="ATTACH_RHIP">right hip</option>
<option value="ATTACH_LHIP">left hip</option>
<option value="ATTACH_RULEG">right upper leg</option>
<option value="ATTACH_RLLEG">right lower leg</option>
<option value="ATTACH_LULEG">left upper leg</option>
<option value="ATTACH_LLLEG">left lower leg</option>
<option value="ATTACH_BELLY">belly/stomach/tummy</option>
<option value="ATTACH_RPEC">right pectoral</option>
<option value="ATTACH_LPEC">left pectoral</option>
</select><br>
</p>
</div>

<div name="assettypeDiv" id="slpackage" class="hidden"><br>
 

<h2>Package (crate, gift, installer, etc) options:</h2>

<br>
 

<p><select id="SLPackageSel"></p>

<p>Give to Inventory<input name="pioc" type="radio" onclick=
"showonlyone(this.value, 'animType')" value="canned">or Rez the
Object<input name="pioc" type="radio" onclick=
"showonlyone(this.value, 'animType')" value="custom"><br>
 The new object should appear<input name="pm" size="3" value=".5"
type="text">meters <select name="pw">
<option value="above">above</option>
<option value="below">below</option>
<option value="left">left</option>
<option value="right">right</option>
<option value="infront">in front of</option>
<option value="behind">behind</option>
</select> the player.<br>
</p>
</div>

<div name="assettypeDiv" id="slparticlesystem" class="hidden"><br>
 

<h2>Particle System options:</h2>

<br>
 

<p><input name="psfn" value="MyParticle" type=
"hidden"><b>Texture:</b> <select id="psSLTextureSel"></p>

<p><input name="psem" type="checkbox"><b>Glowing.</b> <i>(Particles
will glow in the dark, otherwise will reflect the ambiant
light)</i></p>

<p>&nbsp;</p>

<p><b>Particle Life Time:</b> <input name="age" size="5" value="1"
type="text"><i>(How many seconds each particle lives for: 0.1 to
60.0 seconds.)</i><br>
<br>
 <input name="psic" type="checkbox"><b>Interpolate Color.</b>
<i>(Turns on or off interpolating color.)</i><br>
 <b>Start color:</b><br>
 <input name="psscr" size="3" value="1" onchange=
"valide_start_color();" type="text">,<input name="psscg" size="3"
value="1" onchange="valide_start_color();" type="text">,<input
name="psscb" size="3" value="1" onchange="valide_start_color();"
type="text"><i>(Initial color value, RGB (values between 0.0 to
1.0)</i><br>
<br>
 <b>End color:</b><br>
 <input name="psecr" size="3" value="1" onchange=
"valide_end_color();" type="text">,<input name="psecg" size="3"
value="1" onchange="valide_end_color();" type="text">,<input name=
"psecb" size="3" value="1" onchange="valide_end_color();" type=
"text"><i>(Final color value, RGB (values between 0.0 to
1.0))</i><br>
 <input name="pssa" size="3" value="1" type="text"><i>(Initial
transparency value. Range: 0.0 to 1.0)</i><br>
 <b>End Apha:</b> <input name="psea" size="3" value="1" type=
"text"><i>(final transparency value. Range: 0.0 to 1.0)</i></p>

<p><input name="psis" type="checkbox"><b>Interpolate Scale.</b>
<i>(Turns on or off interpolating scale.)</i><br>
 <b>Start Scale:</b><br>
 X:<input name="psssx" size="5" value="0.04" type="text">m<br>
 Y:<input name="psssy" size="5" value="0.04" type="text">m
<i>(Initial scale value. Range (0.04m to 4m))</i><br>
 <b>End Scale:</b><br>
 X:<input name="psesx" size="5" value="0.04" type="text">m Y:<input
name="psesy" size="5" value="0.04" type="text">m <i>(final scale
value. Range (0.04m to 4m))</i><br>
</p>

<h3><b>Particle Behavior:</b></h3>

<br>
 

<p><b>Pattern:</b> <i>(type of emission)</i><br>
 <select name="pspp">
<option value="PSYS_SRC_PATTERN_EXPLODE">EXPLODE (Sends particles
in all directions.)</option>
<option value="PSYS_SRC_PATTERN_DROP">DROP (Droping
effects.)</option>
<option value="PSYS_SRC_PATTERN_ANGLE_CONE">ANGLE CONE (Uses Angle
values to make rings &amp; cones.)</option>
<option value="PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY">ANGLE CONE EMPTY
(Sends particles excepts in the defined ring or cone.)</option>
<option value="PSYS_SRC_PATTERN_ANGLE">ANGLE (Uses Angle to make
flat wedges.)</option>
</select><br>
<br>
 <b>Initial Position Distance Radius:</b> <input name="pspr" size=
"5" value="0" type="text">m <i>(Distance between emitter and each
new particle, 0.0 to 64.)</i><br>
</p>

<table summary="" border="0">
<tbody>
<tr valign="middle">
<td><img alt="" src="angles.jpg" align="top" border="1" hspace="4">
</td>
<td><b>Begin Angle:</b> <input name="psban" size="5" value="0"
type="text">&iexcl;<br>
 <i>(Emission Cone begin angle (0 to 180 degrees))</i> <br>
 <br>
 <b>End Angle:</b> <input name="psean" size="5" value="180" type=
"text">&iexcl;<br>
 <i>(Emission Cone end angle (0 to 180 degrees))</i> </td>
</tr>
</tbody>
</table>

<p><b>Minimum Speed:</b> <input name="psmns" size="5" value="1"
type="text">m <i>(Slowest speed of new particles. 0.01 to ? (Speed
is ignored when in DROP Pattern mode.))</i><br>
 <b>Maximum Speed:</b> <input name="psmxs" size="5" value="1" type=
"text">m <i>(Fastest speed of new particles. 0.01 to ? (Speed is
ignored when in DROP Pattern mode.))</i><br>
<br>
 <b>Acceleration vector:</b><br>
 X:<input name="psax" size="3" value="0" type="text">, Y:<input
name="psay" size="3" value="0" type="text">, Z:<input name="psaz"
size="3" value="0" type="text"><i>(A continous force pushed on
particles. Use small settings for long lived particles.)</i><br>
<br>
 <b>Rotation (Omega):</b> &lt; X:<input name="psmox" size="3"
value="0" type="text">, Y:<input name="psmoy" size="3" value="0"
type="text">, Z:<input name="psmoz" size="3" value="0" type=
"text"><br>
 <i>(How much to rotate the emitter around the X, Y &amp; Z axes
after each burst.)</i><br>
<br>
 <input name="psfs" type="checkbox"><b>Follow Source.</b> <i>(Moves
particles when emitter moves. Disables Radius.)</i><br>
 <input name="psfv" type="checkbox"><b>Follow Velocity.</b>
<i>(Particles rotate towards their heading.)</i><br>
 <input name="psw" type="checkbox"><b>Wind.</b> <i>(Sim's wind will
push particles.)</i><br>
 <input name="psb" type="checkbox"><b>Bounce.</b> <i>(Make
particles bounce above the Z altitude of emitter.)</i><br>
 <input name="pstr" type="checkbox"><b>Target.</b> <i>(Turns on or
off targeting of particles.)</i> <b>Target Key:</b></p>

<p><input name="pstrk" value="object" type="hidden"><b>Generation
setup:</b></p>

<p><b>Particle Burst:</b></p>

<p><b>Rate:</b> <input name="psr" size="5" value="1" type=
"text"><i>(Seconds between particle bursts, 0.0 to 60.)</i></p>

<p><b>Number of Particles per Burst:</b> <input name="psc" size="5"
value="50" type="text"><i>(Number of particles per burst, 1 to
4096.)</i><br>
<br>
 <b>Emission Duration:</b> <input name="psl" size="5" value="0"
type="text"><i>(Number of seconds to wait before shutting off, 0.1
to 60. (0.0 never stops.))</i><br>
</p>
</div>

<div name="assettypeDiv" id="slpoint" class="hidden"><br>
 

<h2>Point motion options:</h2>

<br>
 

<p>Point to: <select name="pt">
<option value="vector">Vector</option>
<option value="object">Object</option>
<option value="Person">Person</option>
</select></p>

<p>Value:<input name="pv" size="50" value="" type="text"></p>
</div>

<div name="assettypeDiv" id="slsound" class="hidden"><br>
 

<h2>Sound options:</h2>

<br>
 

<p><select id="SLSoundSel"></p>

<p>Volume: <select name="sv">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select></p>

<p>Loop<input name="sl" value="true" type="checkbox"><i>The sound
should play repeatedly</i><br>
</p>

<p>Duration<input name="sd" size="2" value="" type="text"><i>in
seconds</i></p>
</div>

<div name="assettypeDiv" id="sltexture" class="hidden"><br>
 

<h2>Texture options:</h2>

<br>
 

<p><select id="SLTextureSel"></p>

<br>
</div>

<div name="assettypeDiv" id="vpdimage" class="hidden">
<div name="ParamsVPDImage" id="vpdimageDiv">
<table width="826" border="0">
<tr>
<td>Content Type ('application/dicom' MIME is not supported on
Second life parcel viewers):</td>
<td>&permil;&Ucirc;</td>
</tr>

<tr>
<td>VPDImage: image MIME type(s) desired</td>
<td><select multiple name="VPDImageContentType" id="Select13">
<option value="image/jpeg">JPEG image</option>
<option value="image/gif">GIF (still)</option>
<option value="image/png">PNG</option>
<option value="image/jp2">JP2</option>
<option value="image/tiff">tiff image data</option>
<option value="image/bmp">bitmap image data</option>
</select> </td>
</tr>

<tr>
<td colspan="2"><em>Image Data Parameters:</em> </td>
</tr>

<tr>
<td>FrameNumber: Specifies that the single frame with that number
within a multi-frame image object that shall be returned</td>
<td><input name="frameNumber" type="text" id="Text3" value=
"">integer</td>
</tr>

<tr>
<td>Annotate patient data from a DICOM object retrieved</td>
<td><input name="annotation2" type="checkbox" id="Checkbox1" value=
"annotation"> </td>
</tr>

<tr>
<td>Annotate technique data from a DICOM object retrieved</td>
<td><input name="annotation" type="checkbox" id="Checkbox2" value=
"annotation"> </td>
</tr>

<tr>
<td>Anonymize data (recommended): Sets the removal of all patient
identification information from within the DICOM object, if not
already done</td>
<td><input name="anonymize" type="checkbox" id="Checkbox3" value=
"yes" checked> </td>
</tr>

<tr>
<td colspan="2"><em>Presentation:</em> </td>
</tr>

<tr>
<td>ImageQuality:&Ecirc;If the requested MIME type is for a lossy
compressed image, set the quality</td>
<td><input name="imageQuality" type="text" id="Text4" value=
"">1-100</td>
</tr>

<tr>
<td>Height: the image height to be returned</td>
<td><input name="rows" type="text" id="Text5" value="">pixels</td>
</tr>

<tr>
<td>Width: the image width to be returned</td>
<td><input name="columns" type="text" id="Text6" value=
"">pixels</td>
</tr>

<tr>
<td colspan="2">(If both &Ograve;rows&Oacute; and
&Ograve;columns&Oacute; are specified, then each shall be
interpreted as a maximum, and a size will be chosen for the image
within these constraints, maintaining the correct aspect ratio. If
the number of rows is absent and the number of columns is present,
the number of rows shall be chosen in order to maintain the correct
aspect ratio. If both are absent, the image (or selected region) is
sent in its original size (or the size of the presentation state
applied on the image), resulting as one pixel of screen image for
each value in the image data matrix.)</td>
</tr>

<tr>
<td colspan="2"><em>Region:</em> </td>
</tr>

<tr>
<td>TopLeftX: double : the x position of the top left hand corner
of the region to be retrieved, 0.0 corresponding to the first
column of the image matrix</td>
<td><input name="region-tlx" type="text" id="Text7" value=
"">double</td>
</tr>

<tr>
<td>TopLeftY: double: the y position of the top left hand corner of
the region to be retrieved, 0.0 corresponding to the top row of the
image matrix</td>
<td><input name="region-tly" type="text" id="Text8" value=
"">double</td>
</tr>

<tr>
<td>BottomRightX: double : the x position of the bottom right hand
extent of the region, 1.0 corresponding to the last column of the
image matrix, 0.0 being forbidden.</td>
<td><input name="region-brx" type="text" id="Text9" value=
"">double</td>
</tr>

<tr>
<td>BottomRightY: double : the y position of the bottom right hand
extent of the region, 1.0 corresponding to the last row of the
image matrix, 0.0 being forbidden.</td>
<td><input name="region-bry" type="text" id="Text10" value=
"">double</td>
</tr>

<tr>
<td>Contrast: Controls the contrast of the image double</td>
<td><input name="windowWidth" type="text" id="Text11" value=
"">double</td>
</tr>

<tr>
<td>Luminosity: Controls the luminosity of the image</td>
<td><input name="windowCenter" type="text" id="Text12" value=
"">double</td>
</tr>

<tr>
<td colspan="2"><em>Presentation State Storage IDs:</em> </td>
</tr>

<tr>
<td>Presentation Series UID: Sets the Series Instance UID of the
series containing the presentation state storage object to be
applied on the image.</td>
<td><input name="presentationSeriesUID" type="text" id="Text14"
value=""> </td>
</tr>

<tr>
<td>SOP Instance UID of the presentation state storage object to be
applied to the image.</td>
<td><input name="presentationUID" type="text" id="Text15" value="">
</td>
</tr>
</table>
</div>
</div>

<div name="assettypeDiv" id="vpdmedia" class="hidden"><br>
 

<h2>VPD Media options:</h2>

<br>
 

<div name="ParamsVPDMedia" id="vpdmediaDiv">
<table width="826" border="0">
<tr>
<td>Content Type ('application/dicom' MIME is not supported on
Second life parcel viewers):</td>
<td>&permil;&Ucirc;</td>
</tr>

<tr>
<td>VPDMedia: media MIME type(s) desired</td>
<td><select multiple name="VPDMediaContentType" id=
"VPDMediaContentType">
<option value="image/gif">GIF (animated)</option>
<option value="video/mpeg">MPEG-4 movie</option>
</select> </td>
</tr>
</table>
</div>

Other: 

<p>URL of movie:<input name="vmu" size="50" value="http://" type=
"text"></p>
</div>

<div name="assettypeDiv" id="vpdtext" class="hidden"><br>
 

<h2>VPD Text options:</h2>

<br>
 

<p>none (inherited from current node's title)</p>

or Retrieve DICOM text: 

<div name="ParamsVPDText" id="vpdtextDiv">
<table width="826" border="0">
<tr>
<td>Content Type ('application/dicom' MIME is not supported on
Second life parcel viewers):</td>
<td>&permil;&Ucirc;</td>
</tr>

<tr>
<td><br>
 VPDText : text MIME type(s) desired</td>
<td><select multiple name="VPDTextContentType" id="Select7">
<option value="text/plain">non-PDF plain text data</option>
<option value="text/xml">XML, HTML, AND DICOM meta-data</option>
<option value="text/html">HTML and DICOM meta-data</option>
</select> </td>
</tr>

<tr>
<td>Character set with which the returned object is to be
encoded</td>
<td><select multiple name="charset" id="Select8">
<option value="?">Arial</option>
<option value="?">Time New Roman</option>
</select> </td>
</tr>

<tr>
<td><select multiple name="charset" id="Select2">
<option value="?">Arial</option>
<option value="?">Time New Roman</option>
</select> </td>
</tr>
</table>
</div>
</div>

<div name="ParamsVPD" id="Div1">
<table summary="" width="826" border="0">
<tr>
<td width="458">Server: A system managing DICOM Persistent Objects
and able to transmit them on request to the Web Client System.</td>
<td width="352"><select name="serverImplType" id="Select1">
<option value=""></option>
<option value="cherrywado">cherrywado</option>
<option value="o3-dpacs">03-dpacs server</option>
<option value="dcm4che">dcm4chee/dcm4che 2 server</option>
<option value="Grassroots">Grassroots</option>
<option value="wado-on-rails">wado-on-rails</option>
<option value="other">Other</option>
</select> </td>
</tr>

<tr>
<td colspan="2"><em>Required DICOM Object Instance IDs:</em> </td>
</tr>

<tr>
<td>Study UID (Study Instance Identifier)</td>
<td><input name="studyUID" type="text" size="50"> </td>
</tr>

<tr>
<td>Series UID (Series Instance Unique identifier)</td>
<td><input name="seriesUID" type="text" id="Text1" value="" size=
"50"> </td>
</tr>

<tr>
<td>DICOM Object UID (SOP Instance UID of the requested
object)</td>
<td><input name="objectUID" type="text" id="Text2" value="" size=
"50"> </td>
</tr>

<tr>
<td>Sets the Transfer Syntax ID to be used within the DICOM image
object</td>
<td><input name="transferSyntax" type="text" id="Text13" value="">
</td>
</tr>
</table>
</div>

<div name="assettypeDiv" id="SLGoogleAPIImage"><br>
 Google Chart Google Map SLUrl Map 

<div>
<table border="0">
<tbody>
<tr>
<td valign="top">
<form action="null" onsubmit="return false;">
<table border="0">
<tbody>
<tr>
<td colspan="3">Title:<input value="Sample" id="title" title=
"chart's title text" size="33" type="text"> </td>
</tr>

<tr>
<td>Chart&nbsp;type:</td>
<td colspan="2" align="right"><select id="kind" title=
"what kind of chart">
<option value="line">Line Graph</option>
<option selected="selected" value="bar">Bar Chart</option>
<option value="pie">Pie Chart</option>
<option value="venn">Venn Diagram</option>
<option value="scatter">Scatter Plot</option>
</select> </td>
</tr>

<tr id="barOptionsContainer" style="">
<td colspan="3"><select id="barDir" title=
"whether the bars are vertical or horizontal">
<option selected="selected" value="vertical">Vertical</option>
<option value="horizontal">Horizontal</option>
</select> <select id="barType" title=
"whether the bars are stacked or side-by-side">
<option selected="selected" value="stacked">Stacked</option>
<option value="groups">Groups</option>
</select> </td>
</tr>

<tr id="pieOptionsContainer" style="display: none;">
<td colspan="3"><select id="pieType" title="flat pie or 3-D pie">
<option selected="selected" value="flat">Flat</option>
<option value="3d">3-D</option>
</select> </td>
</tr>

<tr>
<td>Width:<input value="400" id="width" title="width of the chart"
size="3" type="text"> </td>
<td></td>
<td align="right">Height:<input value="300" id="height" title=
"height of the chart" size="3" type="text"> </td>
</tr>

<tr>
<td colspan="2">Background&nbsp;color:</td>
<td align="right">
<div style="background-color: rgb(255, 255, 255);" id=
"backgroundColor" title="background color" class="colorPicker">
</div>
</td>
</tr>

<tr>
<td colspan="2">Chart&nbsp;color:</td>
<td align="right">
<div style="background-color: rgb(255, 255, 204);" id="chartColor"
title="chart color" class="colorPicker"></div>
</td>
</tr>

<tr>
<td colspan="3"><span id="gridContainer" style="">Grid: <select id=
"grid" title="type of grid lines">
<option value="none">&nbsp;</option>
<option value="horizontal">-</option>
<option value="vertical">|</option>
<option selected="selected" value="both">+</option>
</select></span> <span id="marksContainer" title="mark data points"
style="display: none;"><input checked="checked" id="marks" type=
"checkbox">Marks</span> </td>
</tr>

<tr id="data1Container1">
<td></td>
</tr>

<tr id="data1Container2">
<td>Data&nbsp;set&nbsp;1:</td>
<td><input value="x^2" id="data1Legend" title="data set 1 legend"
size="9" type="text"> </td>
<td align="right">
<div style="background-color: rgb(255, 0, 0);" id="data1Color"
title="data set 1 color" class="colorPicker"></div>

<table id="vennColorsContainer" style="display: none;" border="0"
cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td>
<div style="background-color: rgb(255, 0, 0); display: none;" id=
"vennColor1" title="Venn diagram color 1" class="colorPicker">
</div>
</td>
<td>
<div style="background-color: rgb(0, 255, 0); display: none;" id=
"vennColor2" title="Venn diagram color 2" class="colorPicker">
</div>
</td>
<td>
<div style="background-color: rgb(0, 0, 255); display: none;" id=
"vennColor3" title="Venn diagram color 3" class="colorPicker">
</div>
</td>
</tr>
</tbody>
</table>
</td>
</tr>

<tr id="data1Container3">
<td colspan="3"><input value="0,0 1,1 2,4 3,9 4,16 5,25 6,36 7,49"
id="data1" title="data set 1" size="39" type="text"> </td>
</tr>

<tr id="data2Container1">
<td></td>
</tr>

<tr id="data2Container2">
<td>Data&nbsp;set&nbsp;2:</td>
<td><input value="2^x" id="data2Legend" title="data set 2 legend"
size="9" type="text"> </td>
<td align="right">
<div style="background-color: rgb(0, 255, 0);" id="data2Color"
title="data set 2 color" class="colorPicker"></div>
</td>
</tr>

<tr id="data2Container3">
<td colspan="3"><input value="0,1 1,2 2,4 3,8 4,16 5,32 6,64 7,128"
id="data2" title="data set 2" size="39" type="text"> </td>
</tr>

<tr id="data3Container1">
<td></td>
</tr>

<tr id="data3Container2">
<td>Data&nbsp;set&nbsp;3:</td>
<td><input id="data3Legend" title="data set 3 legend" size="9"
type="text"> </td>
<td align="right">
<div style="background-color: rgb(0, 0, 255);" id="data3Color"
title="data set 3 color" class="colorPicker"></div>
</td>
</tr>

<tr id="data3Container3">
<td colspan="3"><input id="data3" title="data set 3" size="39"
type="text"> </td>
</tr>

<tr id="data4Container1">
<td></td>
</tr>

<tr id="data4Container2">
<td>Data&nbsp;set&nbsp;4:</td>
<td><input id="data4Legend" title="data set 4 legend" size="9"
type="text"> </td>
<td align="right">
<div style="background-color: rgb(255, 0, 255);" id="data4Color"
title="data set 4 color" class="colorPicker"></div>
</td>
</tr>

<tr id="data4Container3">
<td colspan="3"><input id="data4" title="data set 4" size="39"
type="text"> </td>
</tr>

<tr id="pieLabelsColorsContainer1" style="display: none;">
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="One" style="display: none;" id="pieLabel1" title=
"pie chart label 1" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(255, 0, 0); display: none;" id=
"pieColor1" title="pie chart color 1" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Two" style="display: none;" id="pieLabel2" title=
"pie chart label 2" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(0, 255, 0); display: none;" id=
"pieColor2" title="pie chart color 2" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Three" style="display: none;" id="pieLabel3"
title="pie chart label 3" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(0, 0, 255); display: none;" id=
"pieColor3" title="pie chart color 3" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
</tr>

<tr id="pieLabelsColorsContainer2" style="display: none;">
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Four" style="display: none;" id="pieLabel4"
title="pie chart label 4" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(255, 255, 0); display: none;" id=
"pieColor4" title="pie chart color 4" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Five" style="display: none;" id="pieLabel5"
title="pie chart label 5" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(255, 0, 255); display: none;" id=
"pieColor5" title="pie chart color 5" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Six" style="display: none;" id="pieLabel6" title=
"pie chart label 6" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(0, 255, 255); display: none;" id=
"pieColor6" title="pie chart color 6" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
</tr>

<tr id="pieLabelsColorsContainer3" style="display: none;">
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Seven" style="display: none;" id="pieLabel7"
title="pie chart label 7" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(255, 153, 0); display: none;" id=
"pieColor7" title="pie chart color 7" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Eight" style="display: none;" id="pieLabel8"
title="pie chart label 8" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(255, 153, 153); display: none;"
id="pieColor8" title="pie chart color 8" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
<td width="33%">
<table border="0" cellpadding="0" cellspacing="2">
<tbody>
<tr>
<td><input value="Nine" style="display: none;" id="pieLabel9"
title="pie chart label 9" size="7" type="text"> </td>
<td>
<div style="background-color: rgb(153, 153, 153); display: none;"
id="pieColor9" title="pie chart color 9" class="colorPicker"></div>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</form>
</td>
<td align="left" valign="top">
<table border="0">
<tbody>
<tr>
<td>
<div id="chartContainer" style=
"position: relative; width: 416px; height: 316px;"><img id="chart"
title="chart" style=
"border: 3px outset rgb(204, 204, 153); padding: 5px; width: 400px; height: 300px; background-color: rgb(255, 255, 255);"
 src="GoogleChartGenerator2_files/chart.png" alt="chart"> 

<div id="resize" title="resize chart by dragging" style=
"position: absolute; right: 0px; bottom: 0px; width: 10px; height: 10px; cursor: se-resize;"
 onmousedown="DragStart();"></div>
</div>
</td>
</tr>

<tr>
<td>URL:<input value=
"http://chart.apis.google.com/chart?chtt=Sample&amp;cht=bvs&amp;chs=400x300&amp;chf=bg,s,ffffff|c,s,ffffcc&amp;chdl=x%5E2|2%5Ex&amp;chco=ff0000,00ff00&amp;chxt=x,y&amp;chxr=0,0,7|1,0,200&amp;chxp=0,0,2,4,6|1,0,50,100,150,200&amp;chg=100,25,1,0&amp;chd=t:0,0.5,2,4.5,8,12.5,18,24.5|0.5,1,2,4,8,16,32,64"
 id="url" title="URL for the chart" readonly="readonly" size="60"
style="background-color: rgb(221, 221, 221);" type="text"> </td>
</tr>

<tr>
<td>TinyURL:<input value="http://tinyurl.com/2dsaoa" id="tinyurl"
title="TinyURL for the chart" readonly="readonly" size="56" style=
"background-color: rgb(221, 221, 221);" type="text"> </td>
</tr>
</tbody>
</table>
</td>
</tr>

<tr>
<td id="note" colspan="2" style=
"border: 3px outset rgb(153, 204, 153); padding: 3px;">In bar
charts, each data set determines the length of a set of bars. The
bars can be vertical or horizontal, and either stacked or
grouped.</td>
</tr>
</tbody>
</table>

<script src="jgcharts/namespace.js" type="text/javascript">

                
</script>

 

<script src="jgcharts/Utils.txt" type="text/javascript">

                
</script>

 

<script src="jgcharts/chartmaker.js" type="text/javascript"></div>

<input name="requestType" type="hidden" id="Hidden1" value=
"WADO"></div>
</form>
</body>
</html>

